Down in bermuda game3/31/2023 ![]() I had my people working in all sorts of combinations and it wasn't a problem. I kept their maladies/states pretty low once I researched everything so I'm guessing if they're depressed they're more likely to do something crazy? I'm not sure what triggers this. You just have to finish a few quests and off you go. Once you've explored all 100 squares of the island, the path to completing the game is pretty obvious and not a long ways off. If there were ever more than 13 fish by the P.M. A bunch of stuff would spoil at night, but it still allowed for a healthy amount of extra food in reserve just in case. Once I finished researching everything and crafting everything, I just cured the two fishermen of ALL states and left them fishing all day long. ![]() I supplemented my food by exploring and harvesting. From there, my daily process was to have two people fish in the A.M. I think this happened for me around Day 15, but that could be wrong. Overall StrategyBasically, I tried to research and get to the point where I could a) fish and b) cook as quickly as possible. I gave two of my characters lots of stealth (and later also the little girl since she has high IQ so lots of extra stat points) and let them benefit from that stuff, but I think there's a lot of ways to play this. So, discussion impacts talking two-fold they need at least a little or else it will be hard to manage their depression.Ĭonstitution is important for everyone since it affects how well they rest.Īctivities outside the camp are great for getting unlimited cures for your maladies (and even agility from playing with monkeys!), but you need stealth or else you're more likely to get injured. Good relationships is needed for effecitve talking. If they're depressed, they are more likely to have negative interactions with others. Discussion impacts the the effectiveness of talking (which decreases depression). You gain stat points each time you level, depending on your intelligence, up to 15 points (for 100 intelligence).įor the most part, I left this alone and let it accrue naturally around the campsite, other than for Jacob and Yuri. Most of my characters reached around level 9-11 by the time I won. Intelligence should be added towards the beginning levels. Here, I'll mention a few important stats that you should give special consideration to. For low intelligence ones, you probably want to keep building on what they're already good at. For high intelligence characters, you can probably give them a few extra skills. Stat AllocationThe characters start off pretty well-balanced, thankfully, so for the most part you can just keep adding on to their given strengths. Once I gained the ability to cook, I stopped eating any raw fish or meat, cured everyone of all sickness and pretty much didn't have to deal with that state for most of the game. Hitting these points ASAP should be your main objective (along with keeping your people alive), and your game will go much smoother.įor a while, you will HAVE to in order to live, but as soon as you are able to cook, you should try to ONLY eat cooked foods. ![]() The game difficulty changes dramatically at two points a) when you can fish and cook and b) when you can heal your injured (the last research thing). ![]() Research and craft as quickly as possible. Efficiency is everything in this game, so keep your states in check always. Also, the higher your maladies are, the faster they increase each night. ![]() Don't save things, since you're handicapping yourself every turn its just sitting in your inventory. The moment my characters could use the entirety of something, I used it. You are much less efficient at tasks when you have maladies so, for example, if you're depressed, just eat that freaking candy box. ![]()
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